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I am a Lecturer in Games Design at Brunel University, where I teach Digital Prototyping, User Interface and player experience design, Games Programming, and VFX for digital games.

As a Human-Computer Interaction (HCI) designer, researcher and design strategist I develop interactive systems with a focus on designing meaningful, seamless experiences. I work with physical, tangible, mobile, VR/AR and haptic interfaces to serve interactions in socio-cultural contexts, prominently in performance art, cultural heritage and social innovation. I am currently researching, applying and teaching HCI practices and techniques in the design of videogames. My practice is informed by a diverse background in applied mathematics, design, and engineering, and driven by abudant curiosity.

I enjoy transferring knowledge between the industry and the academia, and I have led several projects in partnership with prestigious theatrical companies, museums, cultural organisations, SMEs, and visual arts institutions.

I have also published widely in the field of HCI contributing to digital system design, co-design methodologies and methods, and HCI design for social innovation.

I am very excited to be working on the application of HCI methods and methodologies in Games Design.

 

I AM RESEARCHING

– User Experience and User Interface design for multi-sensory body-based interactions with a focus on Augmented and Mixed Reality.

What is important to consider in the design of body-based interactions?

How can we smoothly augment the senses, bodily and gestural abilities, and utilise our exsiting skills in a world fused with digital technology?

My work aims to respond to these questions and identity what is lost, transformed, gained, and confused when we design for engagement through technology.

Primary areas of interest for this research are games (immersion, enaction, response), performance arts (awareness, audience interaction, body augmentation), and cultural heritage (materiality)

– Games for Change – using games for awareness and social innovation

I am looking into how can game design challenge our perception and belief system, and help us gain a better empathic relationship in various settings by enacting them, participating in them, and changing them with our choices.

How can we design games that offer us different realities and an alternative reflective view of how our being and acting within our everyday life is and how it could be transformed?

How can we design games that help us rehearse collectively and in various conditions different practices, reflect and respond to pressing social, political, cultural and ethical issues?

– Notions of Performing and Making through Play as an experiential design method

How can our enactive interaction with physical materials through play help us imagine and ideate? How can storytelling and performing be catalytic to how we relate and interact with the content in a design process?

What design methods can we structure that offer all participants, including designers/facilitators, a playground for collective experimentation, and invention?

– Design-led multidisciplinary collaborations for social innovation and change.

The complex design space for social change requires a mutli-disciplinary approach as an approriate lenses to analyse and synthesize the phenomena that arise in the design process. I explore how fusing methodologies/methods from other disciplines with design thinking produces new approaches with the possiblity to be a powerful tool when designing in a multi-dimensional context. Following an Experiential design methodology, I am also investigating the different roles that designers take within each collaboration.

 

IN MY WORK

I am often inspired by and experiment playfully with methods from other disciplines and areas combining them into new design methods.

In my PhD thesis I introduced ‘multiple streams of reflection’, a new co-design method advancing the concept of reflection during a collaborative project.

My design approach is holistic and experiential where the designer embeds and immerses herself in the design process and perceives it as an educational and transformative experience rather than participating in it as a design expert.

I enjoy being part of a design team as I believe that innovation is a collaborative effort and mutual inspiration is fundamental to this. My broader interests include political philosophy, and performance studies.

I am also consulting on strategies for devising and developing digital projects and user interactions in different industries and have expertise in design methods for collaboration and co-creation.

I am a member of the Women Who Code organisation, and of Women Hack For Non Profits, doing volunteering work as a UX/UI/Interaction designer in projects with humanitarian/civil rights causes. After being involved in the first Empowerhack, an exciting growing initiative that brings together technology, design, and NGOs to address challenges that affect women & girls around the world, I joined the Draw My Life project leading the data visualisation design.

In 2012 I joined academics from Fashion, Design and Computing to establish the Critical Wearables Futures Collective with the aim to investigate the impact of how sensitive biological data is currently collected and explore opportunities for designing more ethical ways of handling it. This led to an EU Horizon 2020 funded project titled WEAR Sustain which will run until 2019 and will offer an opportunity to experiment with ethical and sustainable approaches towards handling wearable sensor data, databases and related business models.

ACADEMIC BACKGROUND

I hold a PhD in Human-Computer Interaction Design from the University of Edinburgh in which I investigated design strategies for transfering the craft of puppet stop-motion animation in a digital workspace. As part of my research, I designed and developed together with stop-motion animators a complete system for animating virtual puppets using mediated haptic feedback. The code is open source and available on my Github page.

I hold an MSc in Design and Digital Media (University of Edinburgh), and a BSc in Applied Mathematics and Physical Sciences (National Technical University of Athens).

My work has been published widely in journals and leading academic conferences  such as CHI, Siggraph Asia, HCI International, British HCI, NordiCHI, Springer-Verlang, and Palgrave McMillan.

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